Bloodlines
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Bloodlines
Dynasty-driven strategy where faith, sacrifice, and bloodline shape civilizations.
Phase 1: Design Foundation Complete
2,942
Design Bible Lines
69
Bible Sections
16,000+
Total Corpus Lines
10
Sessions Complete
9
Founding Houses
8
Core Systems
4
Ancient Faiths
6
Victory Paths
Quick Access
📖
Design Bible v3.1
All 69 sections complete. The full civilizational design reference.
2,942 lines -- All 9 Houses -- Operations System -- Closing Manifesto
Operations System
Covert, faith, and military operations. 56 total operations across all categories.
389 lines -- Timing system -- Rogue and Mystic units
Four Ancient Faiths
Old Light, Blood Dominion, The Order, The Wild at full depth.
1,778 lines -- 3 layers -- CB003 complete
Political Events
34+ named events with triggers, effects, resolution paths, and counter-play.
980 lines -- 6 categories -- Fully designed
Faith System
Covenant theology, doctrine mechanics, unit roster L3-L5, intensity thresholds.
749 lines -- Light and Dark doctrine per covenant
Dynastic System
Three-tier family model, 8 commitment roles, succession mechanics, marriage alliances.
292 lines -- Full generational design
Nine Founding Houses
HouseSquad TraitCore MechanicStatus
TruebornBy PrecedentResist rout when outnumbered via institutional authorityPROPOSED
HighborneAs It Was in the BeginningCompounding morale bonus in high-faith territoryPROPOSED
IronmarkFerocity Under LossProgressive bonuses as squad members fall in battleCANONICAL
GoldgraveFind the SpreadPassive economic yield near resource nodesPROPOSED
StonehelmFortified Ground+2 Def from Stonehelm-built defensive structuresPROPOSED
WestlandPursuit MomentumStacking bonus for consecutive movement-charge sequencesPROPOSED
HartvaleVerdant RecoveryRecover one member per cycle near Hartvale territoryPROPOSED
WhitehallSustained Operations20% lower supply consumption, no combat enhancementPROPOSED
OldcrestTactical MemoryCompounding bonus vs. specific enemy types (accumulates in match)PROPOSED
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