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Bloodlines
Dynasty-driven strategy where faith, sacrifice, and bloodline shape civilizations.
Phase 1: Design Foundation Complete
2,942
Design Bible Lines
69
Bible Sections
16,000+
Total Corpus Lines
10
Sessions Complete
9
Founding Houses
8
Core Systems
4
Ancient Faiths
6
Victory Paths
Quick Access
Design Bible v3.1
All 69 sections complete. The full civilizational design reference.
Operations System
Covert, faith, and military operations. 56 total operations across all categories.
Four Ancient Faiths
Old Light, Blood Dominion, The Order, The Wild at full depth.
Political Events
34+ named events with triggers, effects, resolution paths, and counter-play.
Faith System
Covenant theology, doctrine mechanics, unit roster L3-L5, intensity thresholds.
Dynastic System
Three-tier family model, 8 commitment roles, succession mechanics, marriage alliances.
Nine Founding Houses
| House | Squad Trait | Core Mechanic | Status |
|---|---|---|---|
| Trueborn | By Precedent | Resist rout when outnumbered via institutional authority | PROPOSED |
| Highborne | As It Was in the Beginning | Compounding morale bonus in high-faith territory | PROPOSED |
| Ironmark | Ferocity Under Loss | Progressive bonuses as squad members fall in battle | CANONICAL |
| Goldgrave | Find the Spread | Passive economic yield near resource nodes | PROPOSED |
| Stonehelm | Fortified Ground | +2 Def from Stonehelm-built defensive structures | PROPOSED |
| Westland | Pursuit Momentum | Stacking bonus for consecutive movement-charge sequences | PROPOSED |
| Hartvale | Verdant Recovery | Recover one member per cycle near Hartvale territory | PROPOSED |
| Whitehall | Sustained Operations | 20% lower supply consumption, no combat enhancement | PROPOSED |
| Oldcrest | Tactical Memory | Compounding bonus vs. specific enemy types (accumulates in match) | PROPOSED |